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Pablo Rodriguez

Blueprint Cpp

  • Visual Scripting Layer

  • Acts between engine and source code

    • Blueprint nodes = “wrappers” for easy click/drag
  • Runtime Translation

    • Play in editor: Real-time blueprint → C++ translation
    • Package build • Pre-processes translations • “Runs better” than editor play
  • Performance Considerations

  • Historical Context

    • Originally slower than C++
    • Now “more efficient and faster” • Negligible difference in UE5+
  • Optimization Priority

    • Check rendering before C++ modifications
    • C++ benefits: • For loops • Similar iterative code
  • Source Engine Access

  • View Blueprint Node Code

    • Double click node to see underlying code
  • Custom Development

    • Create C++ classes
    • Make header files
    • Use Visual Studio or alternatives

Blueprints serve as an efficient visual layer over C++, with modern versions nearly matching C++ performance. While some specific tasks benefit from C++, blueprint optimization is rarely a primary concern in current engine versions.