Door Lock
Door Lock System Implementation
Section titled “Door Lock System Implementation”- Variable Setup
- Created “is locked” boolean variable
Controls door access Made instance editable for flexibility
- Door Function Logic
- Open Door Check
Tests “is locked” before allowing movement Branch node determines access
- Lock Functions
Unlock: Sets “is locked” to false Lock: Sets “is locked” to true
- Button Creation (BP_Button)
- Components
Cube (visual) Box collision (trigger)
- Events
Button Triggered Button Untriggered
- Both check for player overlap
- Event Dispatcher System
- “on button triggered” dispatcher created
Boolean input: “is triggered” Called by button events
- Triggered = true
- Untriggered = false
- Door-Button Communication
- Button “shouts” trigger state
- Door listens for button calls
- Instance Editable Implementation
Allows per-door lock settings Multiple doors can have different states
Event dispatchers enable communication between separate blueprints for door-button interaction. System allows flexible control over multiple doors with individual lock states through instance editing.