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Pablo Rodriguez

Event Dispatchers

  • Button Variable Setup in Door
  • New variable type: BP button
  • Reference Options:

    Object reference: “for existing world items” Class reference: “for non-existent items” Soft versions of each

  • Made instance editable

    Accessible in details panel Can use eyedropper tool for selection

    • “Useful in large levels”
  • Event Dispatcher Binding
  • Located in Details Panel

    Events section shows “on button triggered” Plus icon adds bound event

  • Bound Event Properties

    Only fires when button triggers Passes “is triggered” input

    • True = unlock door
    • False = keep locked
  • Communication Flow
  • Door references specific button
  • Button triggers event dispatcher
  • Door listens for bound event

    Checks “is triggered” state Performs unlock/lock based on state

Event dispatchers create communication channels between blueprints, allowing buttons to trigger specific doors through object references and bound events. System provides flexible, instance-editable control over door-button relationships.