Event Dispatchers
Event Dispatchers & Button References
Section titled “Event Dispatchers & Button References”- Button Variable Setup in Door
- New variable type: BP button
- Reference Options:
Object reference: “for existing world items” Class reference: “for non-existent items” Soft versions of each
- Made instance editable
Accessible in details panel Can use eyedropper tool for selection
- “Useful in large levels”
- Event Dispatcher Binding
- Located in Details Panel
Events section shows “on button triggered” Plus icon adds bound event
- Bound Event Properties
Only fires when button triggers Passes “is triggered” input
- True = unlock door
- False = keep locked
- Communication Flow
- Door references specific button
- Button triggers event dispatcher
- Door listens for bound event
Checks “is triggered” state Performs unlock/lock based on state
Event dispatchers create communication channels between blueprints, allowing buttons to trigger specific doors through object references and bound events. System provides flexible, instance-editable control over door-button relationships.