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Pablo Rodriguez

Moving Door

  • Timeline to Location
  • Changes cube location via relative position

    Sets relative location on update “Starts at 0,0,0 for proper timeline function”

  • Location Types
  • Relative Position

    Location relative to parent Parent is actor (0,0,0 base)

  • World Position

    Offset by relative amount X axis = forward

  • Door Movement Setup
  • Timeline Controls

    Position multiplied by 250

    • Start: 0 × 250 = 0 (no change)
    • Middle: 0.5 × 250 = 125
    • End: 1 × 250 = 250

    Y-axis used for side sliding

  • Door Trigger Logic
  • Begin Overlap

    Checks if overlapping actor is player

    • Branch node for condition
    • True = OpenDoor event
  • End Overlap

    Same logic as begin overlap Triggers CloseDoor when player exits

  • Final Implementation
  • Event Flow

    Player enters = door opens Player exits = door closes Creates automatic door behavior

Door movement implemented through timeline-controlled relative positioning, with player detection managing open/close states. System creates smooth automatic door functionality using overlap events and precise position calculations.