Casting
Casting & Score System Implementation
Section titled “Casting & Score System Implementation”- Player Character Score System
- Add score variable (integer)
- Create “add score” function
Takes current score + points Set back to score variable Debug: Print string shows points gained
- Casting Process
- Problem: Other actor pin = actor object reference
Can’t directly access first person character functions
- Solution: “Cast parent reference to child reference”
Drag from other actor Cast to first person character Enables access to child object functions
- Coin Implementation
- Begin overlap event
Cast other actor to first person character If successful:
- Destroy actor
- Add score (10 points)
- Cast failed pin
Appears when inheritance not shared Not issue with actor objects
- Practical Applications
- Hide coins around level
- Create platforming challenges
- Use with:
Door systems Button mechanics Puzzles Marketplace assets
Casting enables object type conversion for accessing specific functions, demonstrated through a coin collection system. This foundational concept allows for creation of score-based gameplay mechanics and level design.