Overlaps
Creating Interactive Coin Pickup
Section titled “Creating Interactive Coin Pickup”-
Blueprint Setup
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New blueprint class: BP coin
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Components:
- Static mesh (cylinder)
Gold material Thinner shape for coin look
- Rotating movement
180 degrees/second on z-axis Makes coin spin continuously
- Static mesh (cylinder)
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Collision & Positioning
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Collision settings
- Change from “block all dynamic” to “overlap all”
- Enables walking through object
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Position adjustment
- Root at grid center
- Mesh hovering above ground
Move up to prevent floor clipping Creates floating effect
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Interaction Logic
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Event graph setup
- Use actor begin overlap
- Simple destroy actor node
- “Destroys self when player walks through”
This system creates a basic pickup mechanic using overlaps and automatic destruction. The coin rotates continuously until player contact triggers its removal, demonstrating fundamental interaction principles.