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Pablo Rodriguez

Overlaps

  • Blueprint Setup

  • New blueprint class: BP coin

  • Components:

    • Static mesh (cylinder)

      Gold material Thinner shape for coin look

    • Rotating movement

      180 degrees/second on z-axis Makes coin spin continuously

  • Collision & Positioning

  • Collision settings

    • Change from “block all dynamic” to “overlap all”
    • Enables walking through object
  • Position adjustment

    • Root at grid center
    • Mesh hovering above ground

      Move up to prevent floor clipping Creates floating effect

  • Interaction Logic

  • Event graph setup

    • Use actor begin overlap
    • Simple destroy actor node
    • “Destroys self when player walks through”

This system creates a basic pickup mechanic using overlaps and automatic destruction. The coin rotates continuously until player contact triggers its removal, demonstrating fundamental interaction principles.