Traces
Understanding Line Traces
Section titled “Understanding Line Traces”-
Line Traces are fundamental blueprint tools
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Created through blueprint class actor demonstration
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Components Setup
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Static Mesh Component
- Cone shape added
- Line trace shoots from tip
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Scene Component
- Empty space/void for positioning
- Records location, rotation, scale
- Used as proxy for line trace alignment
- Faces x-axis by default
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Line Trace By Channel Core Parameters
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Start Point
- Uses Scene component world location
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End Point
- Requires Forward Vector (normalized direction)
- Multiply by length (float conversion needed)
- Final = Start position + offset
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Trace Channel
- Controls what objects can be hit
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Visual Debug Indicators
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Red Line
- Shows active trace path
- Red square indicates blocking hit
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Green Line
- Appears after blocking hit
- No more information returned past this point
- Only returns first object hit
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Collision Interactions
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Based on object collision settings
- Physics settings > Collision presets
- Visibility/camera trace responses
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Common Issue
- Characters don’t block visibility channels by default
- Must be configured for character detection
Line traces are essential tools for detecting collisions and interactions in the game world. They work by projecting a line from a start point to detect objects, with their behavior controlled by collision channel settings and object properties.