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Pablo Rodriguez

Character Class

  • Character class = perceptible pawn with unique components

  • Has character movement component

    • Contains pre-built functionality: • Walking, swimming, flying, jumping controls • Already replicated for multiplayer
  • Key Movement Settings:

  • Max Walk Speed (default 600)

    • Can be modified for sprint functionality: • Example: Set to 8000 with left shift press • Return to 600 on release
  • Jump Settings

    • Jump Z Velocity controls height (default 420) • Example: 840 for higher jumps
    • Gravity Scale affects fall speed • Higher value (1.7) = snappier landing
  • Air Control (default 0.05)

    • Controls mid-air movement ability
    • Higher values (0.8) allow better platform alignment
  • Best Practices:

  • Hover mouse over options for descriptions
  • Experiment with value changes
  • Test changes in-game for desired feel

Character movement component provides robust pre-built movement functionality with highly customizable settings. Key aspects focus on walk speed, jump mechanics, and air control which can be modified via blueprints or component settings.