Character Class
Character Class Components & Movement
Section titled “Character Class Components & Movement”-
Character class = perceptible pawn with unique components
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Has character movement component
- Contains pre-built functionality: • Walking, swimming, flying, jumping controls • Already replicated for multiplayer
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Key Movement Settings:
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Max Walk Speed (default 600)
- Can be modified for sprint functionality: • Example: Set to 8000 with left shift press • Return to 600 on release
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Jump Settings
- Jump Z Velocity controls height (default 420) • Example: 840 for higher jumps
- Gravity Scale affects fall speed • Higher value (1.7) = snappier landing
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Air Control (default 0.05)
- Controls mid-air movement ability
- Higher values (0.8) allow better platform alignment
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Best Practices:
- Hover mouse over options for descriptions
- Experiment with value changes
- Test changes in-game for desired feel
Character movement component provides robust pre-built movement functionality with highly customizable settings. Key aspects focus on walk speed, jump mechanics, and air control which can be modified via blueprints or component settings.