Control Rotation
Character Rotation & Camera Controls
Section titled “Character Rotation & Camera Controls”-
Third Person Character Setup
-
Added via:
- Content Browser > Add Feature Pack
- Third Person Template
-
Two Types of Rotation:
-
Actor Rotation
- Physical direction character faces
-
Control Rotation
- Direction of controller/mouse/gamepad
- Camera typically tied to this
-
Critical Third Person Settings
-
Class Defaults:
- “Turn OFF Use Controller Rotation” • Only for first person • Otherwise causes odd 1:1 rotation
-
Character Movement Component:
- Rotation Settings:
• Orient Rotation to Movement
- Default 500 degrees/second turn rate • Use Controller Desired Rotation
- Similar to Use Controller Rotation
- Uses turn rate for smoother rotation
- Rotation Settings:
• Orient Rotation to Movement
-
Shooter-style Movement Setup:
-
Enable both rotation settings
- Orient Rotation supersedes other
-
Movement Input Blueprint:
- Set Orient Rotation to Movement • On Started: False • On Completed: True
- Allows strafing while moving
Control rotation management is crucial for proper third-person character movement. The system uses two distinct rotation types - actor and control - which can be configured for different gameplay styles like strafing in shooters or standard third-person movement.