Create Your Own
- Master Material Homework Requirements:
- Create PBR master material with parameters:
Base color, metallic, roughness, emissive, normal channels Can add additional channels beyond these basics
- Create 5 unique material instances
Suggested types: • Metal, plastic, wood, cloth, stone • Neon signs (using emissive) • Mixed materials (partial metal/rough areas)
- Demo Room Setup Tips:
- Location options:
First project New “materials” project Content examples (File > New Level > Demo Room Base)
- Room customization:
Adjustable number of rooms Display options: • Cubes, spheres, planes or mix • First room: master material • Other rooms: instances
- Lighting Setup:
- “Default lighting at -46 degrees gives nice flat ambient look”
- Test materials under different conditions:
Flat ambient Over/underexposed
- Example Homework Showcase:
- Room layout:
First room: Modified master material Second room: 5 spaces (1000 units apart)
- Material examples:
Basic stone (megascan textures) Brick wall (heavy normal maps, low roughness) Colored plastic (bright) Experimental texture (porous/leather/alien skin) Grimy gold (ocean-buried, logo stamped) • Uses roughness/metallic maps • Modified UV scale for multiple logos
- Creative Suggestions:
- Add color masking (A/B colors)
- Implement roughness min-max
- Use multi-switch technique in:
Emissive channel Roughness channel Base color