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Pablo Rodriguez

Create Your Own

  • Master Material Homework Requirements:
  • Create PBR master material with parameters:

    Base color, metallic, roughness, emissive, normal channels Can add additional channels beyond these basics

  • Create 5 unique material instances

    Suggested types: • Metal, plastic, wood, cloth, stone • Neon signs (using emissive) • Mixed materials (partial metal/rough areas)

  • Demo Room Setup Tips:
  • Location options:

    First project New “materials” project Content examples (File > New Level > Demo Room Base)

  • Room customization:

    Adjustable number of rooms Display options: • Cubes, spheres, planes or mix • First room: master material • Other rooms: instances

  • Lighting Setup:
  • “Default lighting at -46 degrees gives nice flat ambient look”
  • Test materials under different conditions:

    Flat ambient Over/underexposed

  • Example Homework Showcase:
  • Room layout:

    First room: Modified master material Second room: 5 spaces (1000 units apart)

  • Material examples:

    Basic stone (megascan textures) Brick wall (heavy normal maps, low roughness) Colored plastic (bright) Experimental texture (porous/leather/alien skin) Grimy gold (ocean-buried, logo stamped) • Uses roughness/metallic maps • Modified UV scale for multiple logos

  • Creative Suggestions:
  • Add color masking (A/B colors)
  • Implement roughness min-max
  • Use multi-switch technique in:

    Emissive channel Roughness channel Base color