First Material
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Basic Material Channels
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Base color (diffuse/albedo)
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Metallic (0-1)
- “Use 0/1 for realism”
- “Can vary for stylized”
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Roughness (0-1)
- “0 = mirror, 1 = matte”
- “Never use exact 0/1”
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Specular (usually 0.5)
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Quick Tips
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Add nodes:
- Hold 3 for RGB vector
- Hold 1 for single value
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“Save & Apply both needed”
- Star = unsaved changes
- Apply = updates viewport
- Save = stores to project