Skip to content
Pablo Rodriguez

First Material

  • Basic Material Channels

  • Base color (diffuse/albedo)

  • Metallic (0-1)

    • “Use 0/1 for realism”
    • “Can vary for stylized”
  • Roughness (0-1)

    • “0 = mirror, 1 = matte”
    • “Never use exact 0/1”
  • Specular (usually 0.5)

  • Quick Tips

  • Add nodes:

    • Hold 3 for RGB vector
    • Hold 1 for single value
  • “Save & Apply both needed”

    • Star = unsaved changes
    • Apply = updates viewport
    • Save = stores to project