Introduction
Intro to materials
Section titled “Intro to materials”-
Understanding Materials
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“Defines how surface interacts with light”
- Color
- Reflectivity
- Roughness
- Transparency
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Uses PBR (Physical Based Rendering)
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Creating Materials
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Location: Content drawer > New Folder > materials
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Creation methods:
- Right-click > Material
- Add button > Material
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Naming convention:
- MM_ or M_ = master material
- MI_ = material instance
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Material Editor
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Result node = “final product”
- Combines material expressions
- Shows in details panel:
Material domain Blend mode Shading model
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Workspace features:
- Right-click = node menu
- Palette = searchable nodes
- Statistics at bottom
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Quick Node Hotkeys
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Hold number + click:
- 1 = one vector
- 2 = two vector
- 3 = three vector (RGB)
- 4 = four vector (RGBA)
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Application
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Apply to mesh:
- Drag & drop (cyan = compatible)
- Push button (“use selected asset”)
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“Red highlight = incompatible types”
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Save vs Apply:
- Usually need both
- Apply auto-saves