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Pablo Rodriguez

Introduction

  • Understanding Materials

  • “Defines how surface interacts with light”

    • Color
    • Reflectivity
    • Roughness
    • Transparency
  • Uses PBR (Physical Based Rendering)

  • Creating Materials

  • Location: Content drawer > New Folder > materials

  • Creation methods:

    • Right-click > Material
    • Add button > Material
  • Naming convention:

    • MM_ or M_ = master material
    • MI_ = material instance
  • Material Editor

  • Result node = “final product”

    • Combines material expressions
    • Shows in details panel:

      Material domain Blend mode Shading model

  • Workspace features:

    • Right-click = node menu
    • Palette = searchable nodes
    • Statistics at bottom
  • Quick Node Hotkeys

  • Hold number + click:

    • 1 = one vector
    • 2 = two vector
    • 3 = three vector (RGB)
    • 4 = four vector (RGBA)
  • Application

  • Apply to mesh:

    • Drag & drop (cyan = compatible)
    • Push button (“use selected asset”)
  • “Red highlight = incompatible types”

  • Save vs Apply:

    • Usually need both
    • Apply auto-saves