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Pablo Rodriguez

Pbr Diffuse

  • PBR (Physical Based Rendering) Core

“Surfaces approximate real-world light behavior” More accurate than artist intuition Key Attributes:

  • Base color
  • Roughness
  • Metallic
  • Specular
  • Material Setup

Created MM_Master material Input Options:

  • Color (3 vector)
  • Texture sample • Hold ‘T’ for texture sample node • Can reset or search textures
  • Switch Parameter • Controls texture vs color • “True = texture, False = color”
  • Tinting System

Multiply node (M key)

  • Black = turns off pixels
  • White = no effect
  • Other colors = tint

Parameters:

  • Base texture
  • Color
  • Tint control
  • Organization

Comment box (C key) Can adjust alpha for title bar only Group: “diffuse albedo base color”