Pbr Diffuse
- PBR (Physical Based Rendering) Core
“Surfaces approximate real-world light behavior” More accurate than artist intuition Key Attributes:
- Base color
- Roughness
- Metallic
- Specular
- Material Setup
Created MM_Master material Input Options:
- Color (3 vector)
- Texture sample • Hold ‘T’ for texture sample node • Can reset or search textures
- Switch Parameter • Controls texture vs color • “True = texture, False = color”
- Tinting System
Multiply node (M key)
- Black = turns off pixels
- White = no effect
- Other colors = tint
Parameters:
- Base texture
- Color
- Tint control
- Organization
Comment box (C key) Can adjust alpha for title bar only Group: “diffuse albedo base color”