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Pablo Rodriguez

Pbr Emissive

  • Emissive Channel Core

Makes things “glow” Basic: Emissive map into emissive color

  • Instant glow effect on white areas
  • Customization Controls

Color Control

  • Emissive tint parameter (3 vector)
  • Multiplies with white areas

Intensity

  • “Emissive power” parameter • 0 = no glow • 1 = normal • 5-500 = increasing brightness • “Recommended limit: 25” • “Default: 5 or 15”
  • Setup Structure

Switch Parameter: “emissive mask”

  • True = glow effect active
  • False = no glow (0)

Full Chain:

  • Map × Tint × Power
  • Can disable via switch
  • Note: Anisotropy

“How metal looks” Example: buffed metal swirl patterns “Not often used”