Pbr Metallic
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Metallic Channel Setup
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Value Control
“Usually on or off, one or zero” Can use texture or direct values
- 0 = non-metal
- 1 = metal
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Switch Parameter
Named “metal or non-metal” Controls between:
- Metal texture/value
- Non-metal default
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LERP (Linear Interpolate) Node
Access: Hold ‘L’ key Controls
- Alpha blends between A and B inputs
- White pixels = metallic value
- Black pixels = non-metallic
Preview: Right-click “Start Previewing Node”
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Parameters
Metallic map (texture) Metallic value
- Slider: 0 to 1 range
- “Can do stylization” beyond on/off