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Pablo Rodriguez

Pbr Normals

  • Normal Maps Core

Purpose: “Add significant detail by modifying pixel direction” Naming: “_n” at end = normal map convention Result:

  • Makes surfaces look extruded/3D
  • “Creates illusion of higher detail” • Allows lower polygon meshes • “Heavily used in gaming industry”
  • Combining Normals

Use “blend-angle corrected normals”

  • Takes: base normal + additional normal
  • Blends them correctly
  • Normal Intensity Control

Process:

  • Keep blue = 1 (constant)
  • Use component mask (R,G only)
  • Multiply R,G by intensity value
  • Append blue back

Parameters:

  • Base normal intensity
  • Top normal intensity
  • “Set default limits to prevent breaking”
  • Organization

Use reroute nodes (double-click wire) Group with comments (‘C’ key) Can duplicate setups (Ctrl+C/V or Ctrl+D)