Pbr Roughness
-
Roughness Channel Setup
-
Duplicate metallic setup (Ctrl+D)
Rename components:
- “roughness mask” (was metal/non-metal)
- “roughness map” (was metallic map)
- “roughness value” (was metallic value)
-
Value Testing
1 = “100% matte, not shiny” 0 = “like a mirror”
-
Enhanced Controls
Parameters:
- Roughness maximum
- Roughness minimum
Linear interpolate:
- Uses roughness mask as alpha
- Controls white/black pixel roughness
-
Specular Note
“Measure of light reflection” Range: 0-1 (default 0.5) “Particularly useful for non-metal” “Usually stick to roughness channel”