Pbr Uv Material
- UV Material Function
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Using texture coordinate for UV mapping:
- Hold U key to create texture coordinate node
- Creating named reroute node “UV” to map to all texture maps
Apply to: base, metallic, roughness, emissive, normal maps Use Ctrl+D to duplicate connections
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Material Functions (MF):
- Found in: megascans presets > material surfaces > M master megascans
Functions folder contains MF_Tiling
- Purpose: “Build once, use many times”
Avoid rebuilding tiling function for each material Reusable across master materials
- Found in: megascans presets > material surfaces > M master megascans
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Tiling Function Features:
- Under “00-Global” in material instance
- Controls:
X tiling for scaling Offset for moving texture position Rotation angle for texture rotation
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