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Pablo Rodriguez

Review

  • Key Material Nodes:
    • Base Color

      Controls material brightness/darkness Primary adjustment for dark materials

    • Metallic

      Values: 0 to 1 • 0 = non-metallic • 1 = fully metallic

    • Emissive Color

      “Creates light-emitting effects”

    • Roughness

      Value of 1: “Creates very rough surface” Controls surface texture appearance

    • Specular

      “Controls reflected light intensity” Manages material shininess