Review
- Key Material Nodes:
- Base Color
Controls material brightness/darkness Primary adjustment for dark materials
- Metallic
Values: 0 to 1 • 0 = non-metallic • 1 = fully metallic
- Emissive Color
“Creates light-emitting effects”
- Roughness
Value of 1: “Creates very rough surface” Controls surface texture appearance
- Specular
“Controls reflected light intensity” Manages material shininess
- Base Color