Shading Models
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Shading Models Overview:
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Unlit
- Only outputs emissive color
- Perfect for:
Special effects (fire) Objects emitting light
- Can cast light with:
Lumen Light mass (if emissive for static lighting enabled)
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Default Lit
- “Most commonly used”
- Uses:
Direct/indirect lighting Specularity for reflections
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Subsurface Types
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Regular Subsurface
Light bleeds/scatters through material Has subsurface color option Example: Light through finger/ear
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Subsurface Profile
“Geared towards high-end skin rendering” More complex options:
- Surface albedo
- Mean free path color
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Specialized Models
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Cloth
Has fuzz color channel Simulates light interaction with cloth surface
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Two Sided Foliage
For leaves/plants Allows light transmission Better than subsurface for “very thin surfaces”
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Hair
Creates natural-looking hair Multiple specular highlighting Mixes hair and light color
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Clear Coat
For materials with thin translucent film Examples:
- Car paint
- Lacquer
- Soda can metal
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