Skip to content
Pablo Rodriguez

Shading Models

  • Shading Models Overview:

  • Unlit

    • Only outputs emissive color
    • Perfect for:

      Special effects (fire) Objects emitting light

    • Can cast light with:

      Lumen Light mass (if emissive for static lighting enabled)

  • Default Lit

    • “Most commonly used”
    • Uses:

      Direct/indirect lighting Specularity for reflections

  • Subsurface Types

    • Regular Subsurface

      Light bleeds/scatters through material Has subsurface color option Example: Light through finger/ear

    • Subsurface Profile

      “Geared towards high-end skin rendering” More complex options:

      • Surface albedo
      • Mean free path color
  • Specialized Models

    • Cloth

      Has fuzz color channel Simulates light interaction with cloth surface

    • Two Sided Foliage

      For leaves/plants Allows light transmission Better than subsurface for “very thin surfaces”

    • Hair

      Creates natural-looking hair Multiple specular highlighting Mixes hair and light color

    • Clear Coat

      For materials with thin translucent film Examples:

      • Car paint
      • Lacquer
      • Soda can metal