Texture Assets
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Texture Maps
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Purpose: mapped to material surfaces
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Can use: none, one, or several textures
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Import
Can bulk import multiple at once Normal maps auto-detected by engine
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Texture Asset Settings
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Resolution
Display & Max in-game sizes Alpha channel shown if present
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“MIP Gen & LOD” (Level of Detail)
Higher res when closer Lower res when distant LOD Bias:
- 0 = 4K
- 1 = 2K
- 2 = 1K
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“Power of Two”
Required for auto MIP mapping Example: 4096x4096 works Non-power (4000x4005) = no auto scaling
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Normal Maps Special Settings
MIP gen = 6 World normal map group Compression without Alpha SRGB disabled
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File Types
JPEG, PNG, TGA EXR, TIFF
- Asset Updates
Can replace source file Auto-updates all materials using texture