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Pablo Rodriguez

Texture Assets

  • Texture Maps

  • Purpose: mapped to material surfaces

  • Can use: none, one, or several textures

  • Import

    Can bulk import multiple at once Normal maps auto-detected by engine

  • Texture Asset Settings

  • Resolution

    Display & Max in-game sizes Alpha channel shown if present

  • “MIP Gen & LOD” (Level of Detail)

    Higher res when closer Lower res when distant LOD Bias:

    • 0 = 4K
    • 1 = 2K
    • 2 = 1K
  • “Power of Two”

    Required for auto MIP mapping Example: 4096x4096 works Non-power (4000x4005) = no auto scaling

  • Normal Maps Special Settings

    MIP gen = 6 World normal map group Compression without Alpha SRGB disabled

  • File Types

JPEG, PNG, TGA EXR, TIFF

  • Asset Updates

Can replace source file Auto-updates all materials using texture