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Pablo Rodriguez

Adding 3d Assets

  • Import Process

  • Under “Create” button > Quixel Bridge

  • Can dock Bridge window to side for viewport access

  • Asset Quality Settings

  • Must select quality before “Add” button activates

    • Options: Low, Medium, High, Nanite
    • “Import high/medium/low to control Nanite per mesh”
  • Slider bar = material blending (covered in world building)

  • After Adding Asset

  • Creates folders automatically:

    • Megascan folder

      3D assets > asset ID Contains: mesh, material instance, textures

    • MSPresets folder

      Contains master materials

  • Mesh Management

  • Hotkeys:

    • F = focus on mesh
    • Ctrl+B = browse to mesh
  • Nanite options:

    • Enable via mesh settings or content drawer
    • “Preserve area” for consistent shape (trees/foliage)
  • LOD (Level of Detail)

  • Changes detail based on screen distance

    • Closer = more detailed
    • Further = less triangles/vertices
  • Can view triangle/vertex count per LOD