Adding 3d Assets
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Import Process
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Under “Create” button > Quixel Bridge
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Can dock Bridge window to side for viewport access
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Asset Quality Settings
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Must select quality before “Add” button activates
- Options: Low, Medium, High, Nanite
- “Import high/medium/low to control Nanite per mesh”
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Slider bar = material blending (covered in world building)
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After Adding Asset
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Creates folders automatically:
- Megascan folder
3D assets > asset ID Contains: mesh, material instance, textures
- MSPresets folder
Contains master materials
- Megascan folder
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Mesh Management
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Hotkeys:
- F = focus on mesh
- Ctrl+B = browse to mesh
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Nanite options:
- Enable via mesh settings or content drawer
- “Preserve area” for consistent shape (trees/foliage)
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LOD (Level of Detail)
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Changes detail based on screen distance
- Closer = more detailed
- Further = less triangles/vertices
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Can view triangle/vertex count per LOD