Adding Other Assets
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Asset Types & Import Process
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3D Plants
- Download high quality
- Creates folders:
3D Plants folder Foliage folder Contains: static mesh, textures, materials
- Can place individually or as foliage (covered in world building)
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Surfaces (Materials)
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Example: soil/mud textures
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Apply via:
- Select material in content browser
- Push to selected object using arrow
- “Reset scale if texture appears wrong size”
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Decals
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Import creates:
- Decals folder with materials
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Usage:
- Add decal actor to scene
- Material auto-applies if selected
- “Scale to fit desired area”
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Scene Building Tips
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Reset object positions: Arrow button > default value
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Hotkey “F” to focus objects
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“Can rotate/position objects naturally”
- Example: skull half-buried in dirt
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“Build scenes by layering different asset types”
- Example: skull + grass + ground material + debris decal