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Pablo Rodriguez

Import Other Sources

  • Sketchfab Overview

  • Platform for 3D/AR assets on web

  • “Connect Epic Games account for best results”

    • Epic purchased Sketchfab
    • Can use same login
  • Import Requirements

  • Use FBX format for easiest import

    • “Most common from other artists/Maya/Blender”
    • Other formats (USDZ, glTF, GLB) not covered
  • Search filters recommended:

    • CCO license (credit not mandatory)
    • Commercial use allowed
    • Downloadable
  • Import Process

  • Create new folder in Content drawer

  • Use Import button

  • FBX Import Settings:

    • Reset to Default first
    • “Deselect Skeletal Mesh for static objects”
    • Generate missing collisions
    • For normal issues:

      Change Normal Import Method Select “Compute Normals”

  • Post-Import Steps

  • Import textures separately

  • “Must Save imported assets”

    • Assets only in temporary memory until saved
    • Select assets > Save Selected
  • Positioning:

    • Spacebar = move/rotate
    • End = drop to floor