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- Height Map Interpretation:
- Engine reads:
- Black = flat/lowest
- White = peak/highest
- Height Calculation:
- Uses -256 to +256 range (16-bit precision)
- “Multiplied by Z scale on import”
- Z scale 1 = max height 256cm
- Z scale 100 = default
- Real World Scale Translation:
- Example: 4200m mountain
- Convert to cm: 420,000
- Engine ratio: 1/512
- “Final Z scale ≈ 820”
- “Can’t use real measurements (420,000cm too large)”
- Must compress for engine limitations
- Recommended size: 1009 x 1009
- Engine auto-updates:
- Quads
- Sections
- Components
- Format Requirements:
- Accepts:
- 16-bit RAW
- 16-bit grayscale PNG
- R16 format
- RAW files need matching JSON:
- Same name
- Contains: width, height, bit rate
- “Proper Z scale crucial for height data”
- “Not like textures (powers of 2)”
- “Always check recommended sizes guide”