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Pablo Rodriguez

Introduction

  • Module 2: Introduction to Worldbuilding

  • “Heaviest module” - serves as backbone for future game development

  • Contains 3 lessons:

    • Landscape Mode Fundamentals
      • Basic sculpting, painting, management
      • Height maps, alpha brushes, packed textures
      • Basic landscape materials
    • Landscape Refinement
      • Material improvements
        • UV coordinates
        • Texture variation
        • Blending/repetition fixes
      • Grass application
      • Foliage tools for forests/static meshes
    • Worldbuilding Techniques
      • Auto-materials, layers, splines
      • Water tools (oceans, lakes, rivers)
      • Asset placement
      • Traditional levels vs world partition
  • Key Note:

  • Can be learned step by step
  • Not required to learn every technique
  • Designed to share techniques useful for beginners