Introduction
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Module 2: Introduction to Worldbuilding
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“Heaviest module” - serves as backbone for future game development
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Contains 3 lessons:
- Landscape Mode Fundamentals
- Basic sculpting, painting, management
- Height maps, alpha brushes, packed textures
- Basic landscape materials
- Landscape Refinement
- Material improvements
- UV coordinates
- Texture variation
- Blending/repetition fixes
- Grass application
- Foliage tools for forests/static meshes
- Material improvements
- Worldbuilding Techniques
- Auto-materials, layers, splines
- Water tools (oceans, lakes, rivers)
- Asset placement
- Traditional levels vs world partition
- Landscape Mode Fundamentals
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Key Note:
- Can be learned step by step
- Not required to learn every technique
- Designed to share techniques useful for beginners