Packed Texture
- Packed Texture Overview:
-
Three main identifiers:
- O.R.D
- A.R.D
- A.R.M
-
Channel Meanings:
- O/A = Occlusion/Ambient Occlusion
- R = Roughness
- D = Displacement
- M = Metallic
-
Channel Breakdown:
- Red (R) = Ambient Occlusion
- Green (G) = Roughness
- Blue (B) = Displacement/Metallic
- Key Benefits:
- “Reduces memory load”
- Instead of loading multiple maps
- Single texture contains 3-4 maps’ info
- Can include alpha channel for more data
- Visualization:
- In Engine:
- Combined = Yellow/Orange/Pink blend
- Can view individual RGB channels
- Created in software like Photoshop
- RGB channels viewed separately