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Pablo Rodriguez

Painting

  • Basic Landscape Material Setup:
  • Create Material Structure:
    • Use Layer Blend system
    • Three basic layers:
      • Index 0: Rock (base)
      • Index 1: Grass
      • Index 2: Snow
    • “All layers use Weight Blend type”
  • Essential Components:
  • Layer Requirements:
    • Landscape Layer Blend node
    • Albedo textures per layer
    • “Must create Layer Info for each layer”
      • Create via: Weight Blended Layer Normal
      • “Landscape stays black until Layer Info assigned”
  • Painting Tools:
  • Core Functions:
    • Paint: Basic layer application
    • Smooth: Blend layer weights
    • Flatten: Average weights between layers
  • Tool Settings:
    • Default strength: 0.3
    • “Large operations: ~3.0 strength, 4K brush”
    • “Detail work: Lower strength, 2K brush”
  • Key Issues:
  • “Tiling problems need UV control”
  • “Requires landscape coordinate node”
  • “Shaders compile per landscape component”