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Pablo Rodriguez

Foilage Mode

  • Adding Foliage:

    • Drag assets to foliage drop area (turns yellow)
    • Supports:
      • Megascans foliage (auto-converts)
      • Regular static meshes (auto-creates foliage type)
  • Paint Controls:

    • Brush Settings:

      • Size
      • Paint density (default 0.5)
      • Erase density
    • Paint Modes:

      • Normal: Paints all selected types
      • Single Instance: One type at a time
      • Cycle through: Alternates between types
  • Key Instance Settings:

    • Density (affects spawn frequency)
    • Radius (minimum distance between instances)
    • Scaling:
      • Uniform/Free/Axis-locked
      • Min/Max scale control
  • Important Placement Settings:

    • Align to Normal (false for trees/vertical objects)
    • Ground Slope (angle limits for spawning)
    • Height Range (min/max spawn elevation)
    • Call Distance (visibility range)
      • Trees: ~20,000 units
      • Grass: ~5,000 units recommended
  • Optimization Tips:

    • Disable dynamic shadows for grass
    • Set appropriate call distances
    • Use layer-based spawn controls
    • Consider collision settings based on asset type
  • Selection Tools:

    • Select All
    • Lasso Select
    • Remove Selected