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Pablo Rodriguez

Grass Node

  • Adding grass via landscape material:

    • Right click in material editor > “Grass” > landscape grass output
    • Inside grass node:
      • Brings in grass type
      • Can add multiple array elements (grass, flowers, etc)
  • Required nodes:

    • Landscape grass output node
    • Landscape layer sample
      • Samples grass for painting layer
      • Name matches grass type (grass, flowers, etc)
  • Setting up grass types:

    • Create landscape grass type:
      • Right click > foliage > landscape grass type
      • Add mesh varieties via array elements
      • Key settings:
        • Density (default 400)
          • 400 = fully saturated
          • 5-10 = minimal coverage
        • Scale options (uniform vs random 50-120%)
        • Culling distance
  • Layer setup:

    • Add new layers in landscape master material
    • Use non-weight blended layers
    • Each type (grass/flowers) needs separate layer
  • Megascans integration:

    • Found in Collections > Vegetation > Grass
    • Provides:
      • Static meshes
      • Texture maps (base color, normal, ART)
      • Foliage contains static mesh foliage type

Grass integration allows for dynamic landscape decoration through material-based painting. Primary control comes through density settings and mesh selection, with real-time updating for immediate visual feedback.