Macro Variation
- Macro Variation Setup:
- Core Components:
- Same noise texture at 3 scales
- UV scales:
- Large: 0.2
- Medium: 0.205
- Small: 0.02
- Implementation Process:
-
Combine Noise Layers:
- Add RGB channels
- “Add 0.5 constant to each”
- Multiply results together
-
Contrast Control:
- Use Lerp node:
- A = Gray (0.5)
- B = 1.0
- Alpha = Combined noise
- “Prevents overexposure”
- Use Lerp node:
-
Parameter Setup:
- Create groups:
- Macro scales (0-3)
- Macro texture
- Contrast values
- “All accessible in material instance”
- Create groups:
- Key Notes:
- “Single texture parameter updates all three scales”
- “Named reroutes for organization”
- “Combines with micro variation”
- Adjustable via material instance for fine-tuning