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Pablo Rodriguez

Macro Variation

  • Macro Variation Setup:
  • Core Components:
    • Same noise texture at 3 scales
    • UV scales:
      • Large: 0.2
      • Medium: 0.205
      • Small: 0.02
  • Implementation Process:
  1. Combine Noise Layers:

    • Add RGB channels
    • “Add 0.5 constant to each”
    • Multiply results together
  2. Contrast Control:

    • Use Lerp node:
      • A = Gray (0.5)
      • B = 1.0
      • Alpha = Combined noise
    • “Prevents overexposure”
  3. Parameter Setup:

    • Create groups:
      • Macro scales (0-3)
      • Macro texture
      • Contrast values
    • “All accessible in material instance”
  • Key Notes:
  • “Single texture parameter updates all three scales”
  • “Named reroutes for organization”
  • “Combines with micro variation”
  • Adjustable via material instance for fine-tuning