Micro Variation
- Addressing Tiling Issues:
- Two main solutions:
- Micro variation (color tinting)
- Macro variation (large scale)
- Micro Variation Implementation:
-
Base Setup:
- Multiply base color with tint parameter
- Default tint = white
-
Variation Process:
- Duplicate base color & tint
- Add seamless noise texture
- Use T_Macro_Variation or Perlin
- “Very small UV scale (0.01)”
- Linear Interpolate (Lerp):
- A = Base tinted texture
- B = Variation tinted texture
- Alpha = Noise (red channel)
- Key Components:
- Parameters needed:
- Base tint
- Variation tint
- Micro variation scale
- “Uses only red channel of noise”
- “Small scale crucial for subtle effect”
- Results:
- “Reduces obvious tiling at close range”
- “Still needs macro variation for distance views”
- Customizable via material instance