Uv Coordinates
- UV Control Setup:
- LandscapeLayerCoords Node:
- Controls mapping type, scale, rotation
- “Must connect to UV input of textures”
- Can parameterize mapping scale:
- Default: 1.0
- “Smaller values (0.25) = larger tiling”
- “Larger values (8.0) = smaller tiling”
- Material Enhancement:
-
Individual Layer Control:
- Separate UV scaling per layer
- Parameter Groups:
- UV tile settings
- Layer textures
-
Texture Map Integration:
- Use MakeMaterialAttributes:
- Base color
- Normal map
- ORD maps:
R = Ambient Occlusion G = Roughness B = Displacement
- “Must use Break Material Attributes node”
- Use MakeMaterialAttributes:
- Key Material Settings:
- Non-metallic Landscapes:
- “Set metallic = 0”
- “Specular = 0.02 (not 0 to keep roughness control)”
- Organization Tips:
- Use name reroute nodes
- Group parameters logically
- “Keep connections clean for maintainability”