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Pablo Rodriguez

Uv Coordinates

  • UV Control Setup:
  • LandscapeLayerCoords Node:
    • Controls mapping type, scale, rotation
    • “Must connect to UV input of textures”
    • Can parameterize mapping scale:
      • Default: 1.0
      • “Smaller values (0.25) = larger tiling”
      • “Larger values (8.0) = smaller tiling”
  • Material Enhancement:
  • Individual Layer Control:

    • Separate UV scaling per layer
    • Parameter Groups:
      • UV tile settings
      • Layer textures
  • Texture Map Integration:

    • Use MakeMaterialAttributes:
      • Base color
      • Normal map
      • ORD maps:

        R = Ambient Occlusion G = Roughness B = Displacement

    • “Must use Break Material Attributes node”
  • Key Material Settings:
  • Non-metallic Landscapes:
    • “Set metallic = 0”
    • “Specular = 0.02 (not 0 to keep roughness control)”
  • Organization Tips:
  • Use name reroute nodes
  • Group parameters logically
  • “Keep connections clean for maintainability”