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Pablo Rodriguez

Asset Placement

  • Direct Placement:

    • Drag assets directly from Quixel Bridge
    • Proxy mesh shows while downloading
    • Instant placement in world
  • Quixel Scatter Blueprint:

    • Key settings:

      • Initial random seed
      • Meshes to spawn (up to 50)
      • Radius control (spacing)
    • Randomization controls:

      • Rotation ranges
      • Scale (min/max)
      • Location offset
      • Height adjustment
    • Tips:

      • Keep mesh count under 50 for performance
      • Bake to level for permanent placement
      • Organize scattered assets in folders
  • Prefab Creation:

    • Create blueprint class
    • Add components:
      • Static meshes
      • Position/rotate within prefab
  • Prefab Benefits:

    • Instance management:
      • Individual instance adjustments
      • Global updates via master blueprint
    • Reusable assemblies
    • Efficient scene organization
  • Best Practices:

    • Test different random seeds
    • Use slight negative Z offset for natural ground contact
    • Organize assets in logical folders
    • Start simple with prefabs
    • Consider performance with scatter density