Asset Placement
Asset Placement Techniques
Section titled “Asset Placement Techniques”-
Direct Placement:
- Drag assets directly from Quixel Bridge
- Proxy mesh shows while downloading
- Instant placement in world
-
Quixel Scatter Blueprint:
-
Key settings:
- Initial random seed
- Meshes to spawn (up to 50)
- Radius control (spacing)
-
Randomization controls:
- Rotation ranges
- Scale (min/max)
- Location offset
- Height adjustment
-
Tips:
- Keep mesh count under 50 for performance
- Bake to level for permanent placement
- Organize scattered assets in folders
-
-
Prefab Creation:
- Create blueprint class
- Add components:
- Static meshes
- Position/rotate within prefab
-
Prefab Benefits:
- Instance management:
- Individual instance adjustments
- Global updates via master blueprint
- Reusable assemblies
- Efficient scene organization
- Instance management:
-
Best Practices:
- Test different random seeds
- Use slight negative Z offset for natural ground contact
- Organize assets in logical folders
- Start simple with prefabs
- Consider performance with scatter density