Automaterial
Landscape Automaterials
Section titled “Landscape Automaterials”-
Core Purpose:
- Automates texture application based on landscape features
- Streamlines texturing of large landscapes
- Reduces manual painting work for open worlds
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Key Features:
- Slope-based texturing:
- Automatically applies appropriate textures based on terrain angle
- Example: Rock on steep slopes, grass on flat areas
- Auto-blending:
- Creates natural transitions between materials
- Edge blending (like dirt edges along cliffs)
- Slope-based texturing:
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Material Settings Control:
- Blend bias
- Cliff angles
- Edge coloring/contrast
- Blend sharpness
- Flower/detail masking
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Usage Benefits:
- Background areas can be quickly textured
- Focus manual detailing only where needed
- Consistent texturing across large areas
- Reduces overhead work in open worlds
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Implementation:
- Uses material functions (MF prefix)
- Applied through material instances
- Can be combined with manual layer painting for detail areas
Automaterials are particularly valuable for efficiently texturing large landscapes while maintaining natural-looking results.