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Pablo Rodriguez

Automaterial

  • Core Purpose:

    • Automates texture application based on landscape features
    • Streamlines texturing of large landscapes
    • Reduces manual painting work for open worlds
  • Key Features:

    • Slope-based texturing:
      • Automatically applies appropriate textures based on terrain angle
      • Example: Rock on steep slopes, grass on flat areas
    • Auto-blending:
      • Creates natural transitions between materials
      • Edge blending (like dirt edges along cliffs)
  • Material Settings Control:

    • Blend bias
    • Cliff angles
    • Edge coloring/contrast
    • Blend sharpness
    • Flower/detail masking
  • Usage Benefits:

    • Background areas can be quickly textured
    • Focus manual detailing only where needed
    • Consistent texturing across large areas
    • Reduces overhead work in open worlds
  • Implementation:

    • Uses material functions (MF prefix)
    • Applied through material instances
    • Can be combined with manual layer painting for detail areas

Automaterials are particularly valuable for efficiently texturing large landscapes while maintaining natural-looking results.