Lakes Rivers
Lakes and Rivers
Section titled “Lakes and Rivers”-
Lake Creation:
- Uses water body lake actor
- Key constraints:
- Spline points must be at same height
- Landscape deforms to meet lake level
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Lake Controls:
- Terrain blend modes:
- Alpha: Default blend
- Minimum: Only lowers terrain
- Maximum: Only raises terrain
- Additive: Combines landscape layers
- Wave customization via Gerstner parameters:
- Smaller scale than ocean waves
- Adjustable wavelength/amplitude
- Terrain blend modes:
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River Features:
- Direction indicated by river icon
- Unique properties:
- Variable elevation between points
- Automatic material transition at lake connections
- Flow control
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River Controls:
- Visual controls:
- Width (spline adjustment)
- Depth (vertical arrows)
- Velocity (triple arrows)
- Can visualize:
- Water velocity
- River width
- Depth
- Visual controls:
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Customization Tips:
- Start with default settings
- Adjust blend modes for terrain integration
- Add subtle curl noise for natural edges
- Back up materials before experimenting
- Use “Asset Actions > Reload” to reset materials
The system allows for natural water feature creation with detailed control over flow, appearance, and terrain integration.