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Pablo Rodriguez

Lakes Rivers

  • Lake Creation:

    • Uses water body lake actor
    • Key constraints:
      • Spline points must be at same height
      • Landscape deforms to meet lake level
  • Lake Controls:

    • Terrain blend modes:
      • Alpha: Default blend
      • Minimum: Only lowers terrain
      • Maximum: Only raises terrain
      • Additive: Combines landscape layers
    • Wave customization via Gerstner parameters:
      • Smaller scale than ocean waves
      • Adjustable wavelength/amplitude
  • River Features:

    • Direction indicated by river icon
    • Unique properties:
      • Variable elevation between points
      • Automatic material transition at lake connections
      • Flow control
  • River Controls:

    • Visual controls:
      • Width (spline adjustment)
      • Depth (vertical arrows)
      • Velocity (triple arrows)
    • Can visualize:
      • Water velocity
      • River width
      • Depth
  • Customization Tips:

    • Start with default settings
    • Adjust blend modes for terrain integration
    • Add subtle curl noise for natural edges
    • Back up materials before experimenting
    • Use “Asset Actions > Reload” to reset materials

The system allows for natural water feature creation with detailed control over flow, appearance, and terrain integration.