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Pablo Rodriguez

Layer Splines

  • Spline Layer Setup:

    • Reserve layer for splines (prevents other editing)
    • Commonly used for roads/paths
    • Can be locked to prevent accidental modification
  • Creating Splines:

    • Control + Click: Add control points
    • Connect points to create segments
    • Can create closed loops
    • Landscape automatically conforms to splines
  • Key Settings:

    • Half Width: Distance from center to edge
    • Side Falloff:
      • Controls slope transition
      • Can be different per side
      • Range: 0 (sharp) to large values (gradual)
      • Recommended: ~2500-5000 for natural look
  • Mesh Implementation:

    • Can attach static meshes to spline segments
    • Important settings:
      • Vertical offset (raises mesh above terrain)
      • Shadow casting options
      • Segment properties
  • Practical Tips:

    • Use separate layers for:
      • Roads/paths (splines)
      • Base terrain
      • Detail work
    • Paint appropriate ground texture under roads
    • Adjust falloff for natural terrain blending

The system allows efficient creation of roads and paths that naturally integrate with the landscape while maintaining separate editing layers.