Light Types
Light Types & Mobility Core Concepts
Section titled “Light Types & Mobility Core Concepts”- Finding Lights
- Create button > Lights
- Place actors panel > Lighting icon
- Light Types
- Directional Light
Functions like sun Only affected by rotation “Ctrl + L” opens lighting gizmo Best with sky atmosphere
- Skylight
Main ambient lighting Captures scene in real-time Can use HDRI/cube maps instead
- Point Light
Omni-directional Position affects lit area “Hold L to quick-place” Rotation has no effect
- Spotlight
Cone-shaped emission Inner cone: main brightness Outer cone: light falloff Good for flashlights/stage lighting
- Rectangular (Rec) Light
Projects from rectangle shape “6x more expensive than point lights” Shows in reflections Limited platform consistency
- Light Mobility
- Static
No runtime updates Fully baked Lowest performance cost
- Stationary
Hybrid static/movable “Max 4 lights per object” Dynamic shadows for movable objects
- Movable
Full runtime control Only dynamic shadows Highest performance cost
Lighting types provide different tools for scene illumination, from global sun simulation to precise area lighting. Mobility settings determine runtime behavior and performance impact, with static being most efficient but least flexible, and movable offering full control at higher cost.