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Pablo Rodriguez

Light Types

  • Finding Lights
  • Create button > Lights
  • Place actors panel > Lighting icon
  • Light Types
  • Directional Light

    Functions like sun Only affected by rotation “Ctrl + L” opens lighting gizmo Best with sky atmosphere

  • Skylight

    Main ambient lighting Captures scene in real-time Can use HDRI/cube maps instead

  • Point Light

    Omni-directional Position affects lit area “Hold L to quick-place” Rotation has no effect

  • Spotlight

    Cone-shaped emission Inner cone: main brightness Outer cone: light falloff Good for flashlights/stage lighting

  • Rectangular (Rec) Light

    Projects from rectangle shape “6x more expensive than point lights” Shows in reflections Limited platform consistency

  • Light Mobility
  • Static

    No runtime updates Fully baked Lowest performance cost

  • Stationary

    Hybrid static/movable “Max 4 lights per object” Dynamic shadows for movable objects

  • Movable

    Full runtime control Only dynamic shadows Highest performance cost

Lighting types provide different tools for scene illumination, from global sun simulation to precise area lighting. Mobility settings determine runtime behavior and performance impact, with static being most efficient but least flexible, and movable offering full control at higher cost.