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Pablo Rodriguez

Lumen

  • Lumen Core Features
  • Default UE5 GI/reflection system
  • “Not dependent on machine” unlike raytracing

    Good GPU helps maximize capabilities

  • Technical Capabilities
  • Diffuse Features

    Infinite light bounces Color bleeds Works with nanite geometry

  • Sky Handling

    Part of final gather process Creates darker indoor spaces “More natural lighting effect”

  • Material Support

    Lit translucency Volumetric fog Emissive materials at no extra cost

    • Size/brightness limits exist

    Clear coat materials

  • Reflection Comparison
  • Screen Space Reflections

    Only reflects visible viewport Objects out of frame disappear “Cheaper alternative to lumen”

  • Lumen Reflections

    Maintains off-screen objects Full material roughness range Shows diffuse GI in reflections

  • Global Illumination
  • Screen Space GI

    Loses indirect light off-screen Limited bounces

  • Lumen GI

    Maintains off-screen lighting Infinite bounces possible “Best results for real-time”

  • Debug Tip
  • Show modified properties via gear icon

    Helps track changed settings Useful for inherited work

Lumen revolutionizes UE5’s lighting by providing real-time GI and reflections without hardware dependencies. Unlike screen space alternatives, it maintains consistent lighting and reflections regardless of viewport visibility.

  • Required Setup
  • Distance fields must be enabled
  • Replaces:

    Screen space reflections Screen space GI Distance field ambient occlusion

  • Project Settings
  • Rendering > Global Illumination

    Set GI method to Lumen Reflection method to Lumen “Reflection capture resolution: 2048”

  • Hardware Ray Tracing

    Requires RTX card Change ray lighting to “hit lighting reflections” Enable high quality translucency

  • Additional Requirements

    Enable Shader Model 6 Disable static lighting Turn off ambient occlusion baked lighting Enable virtual shadow maps

    • Works with Nanite
    • High efficiency culling
  • Post Process Volume Controls
  • Access via Create > Visual Effects
  • Key Settings:

    Infinite unbound for global effect Manual exposure control Lumen specific:

    • Scene lighting quality
    • Scene detail
    • View distance
    • Final gather quality
    • Trace distance
  • Limitations & Performance
  • Higher values increase GPU load

    Scene detail affects noise “Max 8 reflection bounces”

  • Material Considerations

    Emissive lights increase noise Reflective materials need balance “Trade-off between visual fidelity and performance”

Lumen provides advanced real-time lighting but requires careful setup and optimization. Success depends on balancing quality settings with performance requirements based on project needs and hardware capabilities.