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Pablo Rodriguez

Introduction

  • Module Overview

    • Last/smallest module
      • “Critical for gaming industry”
      • Focuses on protecting/backing up work
      • Team sharing in professional environment
  • Core Topics Coverage

    • Source Control
      • Overview of options in UE5
      • Basic workflow examples
        • Small team scenarios
    • Helix Perforce
      • Client-side setup
      • Project connection demo
      • “Real project implementation”
  • Additional Topics

    • Project Packaging
      • How to zip/package projects
      • For non-source control situations
      • Sharing without access to source control
    • Asset Migration
      • Between-project asset transfer
      • Final project preparation

Source control and collaboration form the professional backbone of game development workflows. This module focuses on essential tools and practices for protecting work and enabling team collaboration in industry settings.