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Pablo Rodriguez

Packaging

  • Zipping Projects

    • File > Zip Project
      • First line of defense in source control
      • Shows progress in bottom corner
      • Extracts to:
        • Config folder
        • Content folder
        • .uproject file
  • Packaging Games

    • Location: Platforms menu (not File menu)
      • Warning signs = missing platform tools
      • Windows packaging most basic
    • Important Settings
      • Check packaging settings first
      • Under Advanced:
        • Localizations available
      • Maps and Modes:
        • Set correct editor startup map
        • Set game default map
  • Packaging Process

    • First time always longest
      • Progress shows in bottom right
      • Can enable options for:
        • Only package new assets
        • Only package changes
    • After Packaging
      • Navigate to folder
      • Double click executable
      • Test game functionality

Zipping and packaging provide essential methods for sharing projects without source control. While zipping creates complete project copies, packaging creates playable game builds for distribution and testing.