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Pablo Rodriguez

Cognition

  • Game requires active thought + physical ability

  • Player engagement loop:

    • Planning
    • Reacting
  • Types of Player Thinking

  • Learning mechanics

    • Understanding abilities
    • Learning obstacles/opponents
    • Environmental effects

    Benefits:

    • Allows design shortcuts later
    • Can subvert expectations
  • Overcoming challenges

    • “Demonstrate creativity”
    • Multiple strategies/tactics allowed

      Shows player skill in:

      • Planning
      • Execution
  • Puzzle solving

    • Uses:

      Math/verbal skills Deductive reasoning Previously learned knowledge

  • Design Considerations

  • Potential issues

    • Unexpected gating

      Too difficult puzzles Missing information Unknown abilities

  • Information types

    • Diegetic (in-game fiction)

      Example: teleport scroll effects

    • Non-diegetic (outside knowledge)

      Example: chemical reactions “Must supply context in-game”

Player cognition forms core engagement through active thinking and problem-solving. Level designers must balance challenge with accessibility while providing necessary context for both in-game and external knowledge.