Cognition
Understanding Player Cognition
Section titled “Understanding Player Cognition”-
Game requires active thought + physical ability
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Player engagement loop:
- Planning
- Reacting
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Types of Player Thinking
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Learning mechanics
- Understanding abilities
- Learning obstacles/opponents
- Environmental effects
Benefits:
- Allows design shortcuts later
- Can subvert expectations
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Overcoming challenges
- “Demonstrate creativity”
- Multiple strategies/tactics allowed
Shows player skill in:
- Planning
- Execution
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Puzzle solving
- Uses:
Math/verbal skills Deductive reasoning Previously learned knowledge
- Uses:
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Design Considerations
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Potential issues
- Unexpected gating
Too difficult puzzles Missing information Unknown abilities
- Unexpected gating
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Information types
- Diegetic (in-game fiction)
Example: teleport scroll effects
- Non-diegetic (outside knowledge)
Example: chemical reactions “Must supply context in-game”
- Diegetic (in-game fiction)
Player cognition forms core engagement through active thinking and problem-solving. Level designers must balance challenge with accessibility while providing necessary context for both in-game and external knowledge.