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Pablo Rodriguez

Measuring

  • Subjective vs Objective measurement

  • Personal experience = subjective

    • Different designers have varying opinions
    • Can like/dislike for different reasons
  • Games allow objective measurement via data

  • Gameplay Metrics

  • Start/Completion rates

    • Ratio: starts vs completions
    • High drop-off can indicate:

      Too difficult Too boring

    • Used to fine-tune levels

      Test difficulty adjustments Watch rate changes

    • Used in Mario Maker 2

      Main metric = completion rate

  • Heat maps

    • Visual representation of activity
    • Shows:

      Most traversed areas Problem spots Choke points Unused areas

    • Can record:

      Player position Firing rates Movement speed

    • “Critical for arena multiplayer maps”
  • Post-release measurement

    • Achievements/badges

      Mark completion Data for future design

Level measurement combines objective data with subjective experience to improve design. Using metrics like completion rates and heat maps allows designers to fine-tune levels based on actual player behavior rather than assumptions.