Metanarrative
Levels & Metanarrative
Section titled “Levels & Metanarrative”-
Types of Narrative Recap
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Previous types:
- Explicit
- Implicit
- Emergent
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Metanarrative Defined
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“Story made by playing a game”
- Requires:
Game-player encounter Person playing
- Requires:
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Examples:
- Stories told to friends about:
Overcoming doom Real-life interruptions
- First playthrough memories
- Stories told to friends about:
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Key Characteristics
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Each playthrough = unique metanarrative
- Same player/game can create different stories
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Visible in streaming
- Not just game watching
- “Player-game combination creates charm”
Same game, different streamers
- One entertaining
- One boring
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Legendary Status
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Some transcend normal stories
- Example: Leeroy Jenkins
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“Golden fleece” of design
- Creates compelling stories
- Regardless of player
Metanarrative represents the personal stories and memories created through gameplay experiences. Successful level design generates compelling metanarratives consistently across different players.