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Pablo Rodriguez

Metanarrative

  • Types of Narrative Recap

  • Previous types:

    • Explicit
    • Implicit
    • Emergent
  • Metanarrative Defined

  • “Story made by playing a game”

    • Requires:

      Game-player encounter Person playing

  • Examples:

    • Stories told to friends about:

      Overcoming doom Real-life interruptions

    • First playthrough memories
  • Key Characteristics

  • Each playthrough = unique metanarrative

    • Same player/game can create different stories
  • Visible in streaming

    • Not just game watching
    • “Player-game combination creates charm”

      Same game, different streamers

      • One entertaining
      • One boring
  • Legendary Status

  • Some transcend normal stories

    • Example: Leeroy Jenkins
  • “Golden fleece” of design

    • Creates compelling stories
    • Regardless of player

Metanarrative represents the personal stories and memories created through gameplay experiences. Successful level design generates compelling metanarratives consistently across different players.