Narrative
Game Narratives & Level Design
Section titled “Game Narratives & Level Design”-
Narrative Types:
-
Explicit
- Clearly presented
Cutscenes Dialogue Written texts (journals/books)
- Can be:
Linear (no input) Branching (player choice)
- Requires coordination with writing team
- Clearly presented
-
Implicit
- Through environment/audio
World details Architecture Audio design
- Example: BioShock’s Rapture
Told through statues/structures
- “Engages deductive thinking”
Players find clues/hints Build world understanding
- Through environment/audio
-
Emergent
- Created through gameplay
- No predetermined story
- Examples:
Minecraft Dwarf Fortress
- Designer role:
Define procedural parameters Not crafting specific plots
-
Designer Responsibility
- Work with narrative team
- Ensure robust storytelling
- Add narrative opportunities in level
Narrative serves as powerful engagement tool through explicit presentation, environmental storytelling, or emergent gameplay. Level designers must effectively implement all types while coordinating with narrative teams.