Understanding
Player Understanding & Affordances
Section titled “Player Understanding & Affordances”-
Understanding/Affordances are design tools
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Draw upon player’s real-world knowledge
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Games can be:
- Realistic
- Create new worlds/physics
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Affordances
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“Communications from object to person”
- Tell how to operate/interact
- Indicate value of interaction
New areas behind doors Rewards for actions
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Based on lived experience
- Understanding of body movement
- Object interactions
Hand-sized = manipulatable Two handles = heavy/needs help
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Game Implementation
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Must communicate player abilities
- Walking on walls
- Teleporting
- Object lifting limits
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Examples:
- Super Mario
Good things from bricks Traversable pipes
- First/Third Person
Highlight climbable edges
- Portal
Color-coded portals
- Katamari
Ball collecting mechanics
- Super Mario
Affordances bridge real-world understanding with game mechanics, helping players intuitively grasp how to interact with game worlds. Level designers must effectively communicate both familiar and unique interaction possibilities through careful design choices.