Types
Types of Game Levels
Section titled “Types of Game Levels”-
Game Categories
- Abstract games
- Like Tetris
- Themed games
- Like Rocket League
- Abstract games
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Three Primary Level Types
- Linear Levels
- Goal/mission focused
- Player given destination at start
- Allows focused narratives
- More designer control
- Define what happens when
- Control player movement
- Open-world Levels
- Multiple destinations
- Different weighted importance
- Player chooses order
- “Exponentially increases designer work”
- No distinct linear path
- Multiple destinations
- Multiplayer Levels
- Can be linear or open-world
- Often arena-based competitive
- Examples: Fortnite, Overwatch
- Focus on free-for-all competition
- Linear Levels
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Course Practical
- Student choice of level type
- Guidelines/restrictions provided
- Uses Unreal Engine (first-person)
- Concepts applicable to any game type
- Abstract
- Realistic
- Concepts applicable to any game type
Level design encompasses three main categories: linear, open-world, and multiplayer, each with distinct characteristics and design challenges. While this course uses Unreal Engine for realistic first-person implementation, the concepts can be applied universally to any game type.