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Pablo Rodriguez

Types

  • Game Categories

    • Abstract games
      • Like Tetris
    • Themed games
      • Like Rocket League
  • Three Primary Level Types

    • Linear Levels
      • Goal/mission focused
      • Player given destination at start
      • Allows focused narratives
      • More designer control
        • Define what happens when
        • Control player movement
    • Open-world Levels
      • Multiple destinations
        • Different weighted importance
      • Player chooses order
      • “Exponentially increases designer work”
      • No distinct linear path
    • Multiplayer Levels
      • Can be linear or open-world
      • Often arena-based competitive
        • Examples: Fortnite, Overwatch
      • Focus on free-for-all competition
  • Course Practical

    • Student choice of level type
    • Guidelines/restrictions provided
    • Uses Unreal Engine (first-person)
      • Concepts applicable to any game type
        • Abstract
        • Realistic

Level design encompasses three main categories: linear, open-world, and multiplayer, each with distinct characteristics and design challenges. While this course uses Unreal Engine for realistic first-person implementation, the concepts can be applied universally to any game type.