Adding Interest
Adding Small-Scale Level Interest Features
Section titled “Adding Small-Scale Level Interest Features”- Three techniques to add complexity without changing topology:
- Sidetracks
- Backtracks
- Pockets
- Sidetracks
- “Leaves main path and rejoins later”
- Benefits:
- Adds realism
- “Rare in real life to have direct A to B path”
- Creates narrative opportunities
- Adds depth/complexity
- Adds realism
- Backtracks
- “Leaves path but doesn’t rejoin - creates dead end”
- Common uses:
- Maze dead-ends
- Hidden alleys
- Places for:
- Collectibles
- Narrative moments
- Pickups
- Pockets
- “Just a little blip along the way”
- Properties:
- Smaller than backtracks
- Easy to miss
- Rewards attention
- Examples:
- Canyon divots
- Hidden corners
- Places for:
- Ammo/health
- Collectibles
- “Rewards for paying attention”
- Implementation Example:
- Sidetracks:
- Added to complex traversal areas
- Allow alternate movement options
- Backtrack:
- Hidden area near guardhouse
- “For completionists seeking 100%”
- Pockets:
- Too small for diagram
- Scattered throughout
- Creates exploration opportunities
These micro-scale features add depth and reward exploration without changing level structure. They create opportunities for collectibles, narrative moments and completionist content while maintaining core path flow.