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Pablo Rodriguez

Adding Interest

Adding Small-Scale Level Interest Features

Section titled “Adding Small-Scale Level Interest Features”
  • Three techniques to add complexity without changing topology:
  • Sidetracks
  • Backtracks
  • Pockets
  • Sidetracks
  • “Leaves main path and rejoins later”
  • Benefits:
    • Adds realism
      • “Rare in real life to have direct A to B path”
    • Creates narrative opportunities
    • Adds depth/complexity
  • Backtracks
  • “Leaves path but doesn’t rejoin - creates dead end”
  • Common uses:
    • Maze dead-ends
    • Hidden alleys
    • Places for:
      • Collectibles
      • Narrative moments
      • Pickups
  • Pockets
  • “Just a little blip along the way”
  • Properties:
    • Smaller than backtracks
    • Easy to miss
    • Rewards attention
  • Examples:
    • Canyon divots
    • Hidden corners
    • Places for:
      • Ammo/health
      • Collectibles
      • “Rewards for paying attention”
  • Implementation Example:
  • Sidetracks:
    • Added to complex traversal areas
    • Allow alternate movement options
  • Backtrack:
    • Hidden area near guardhouse
    • “For completionists seeking 100%”
  • Pockets:
    • Too small for diagram
    • Scattered throughout
    • Creates exploration opportunities

These micro-scale features add depth and reward exploration without changing level structure. They create opportunities for collectibles, narrative moments and completionist content while maintaining core path flow.