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Pablo Rodriguez

Change Route

  • Three ways to change basic routes:
  • Parallels
  • Misdirects
  • Loops
  • Parallels
  • “Two different paths from A to B along same trajectory”
  • Path differences can be:
    • Ecosystem/biome (high vs low elevation)
    • Gameplay types (swimming vs climbing)
  • Most effective when:
    • Both paths visible at start
    • Can see alternate path while progressing
    • Both lead to same endpoint
  • Misdirects
  • “Stops expected route at last moment”
  • Forces alternate path to destination
  • Benefits:
    • Surprises player
    • Changes player expectations
    • Often switches gameplay style
  • Best used near level end
  • Loops
  • “Path that returns to starting point”
  • Two scales:
    • Macro: Entire level forms loop
      • Like Uncharted levels
    • Micro: Small section loops back
  • Usually mixed with other paths
  • Benefits:
    • Adds content while reusing assets
    • Creates narrative opportunities
    • Allows new gameplay types
  • Example Level Application
  • Start: Guardhouse to Abbey with Lakeside branch
  • Added elements:
    • Parallel: River path vs cliff face
    • Misdirect: Broken bridge forces alternate route
    • Loop: Around lake area

Route variation methods provide ways to create engaging player experiences while managing resources and expectations. Each technique serves different purposes in level flow and player engagement.