Gating
Level Gating Types & Implementation
Section titled “Level Gating Types & Implementation”- Types of Gates
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Inventory/Key Gate
- Requires specific item to progress
- Must prep player about needed item
- Can approach from:
Finding key first Finding door first (more frustrating but rewarding)
-
Exploration Gate
- Makes player look around area
- “Stops progress until area fully explored”
-
Player Gates
- Skill Gate
Based on player ability/mastery Combat/platforming challenges
- Ability Gate
Based on character abilities Example: Double jump, grappling hook
- Skill Gate
-
Knowledge/Puzzle Gates
- Puzzle: Can solve when reached
- Knowledge: Requires prior info
Diegetic: In-game knowledge Non-diegetic: Player’s real knowledge
-
Other Gate Types
- Narrative: Must experience story/cutscene
- Time: Based on time passage/specific moments
- Emotional: Confront player feelings
- Success: Complete specific achievement
- Gate Mechanics
-
Shortcuts
- Opens after gate cleared
- “Don’t force repeated gate clearing”
-
Valves
- One-way gates
- “Be careful not to block incomplete areas”
- Example Level Implementation
- Narrative gate: Guard interaction
- Inventory gate: Misdirect area
- Ability gate: Traversal section
- Skill gate: Boss fight
- Valves: One-way cliff descent
Gating mechanisms control player progression while maintaining engagement. Strategic placement of different gate types creates structured gameplay flow while avoiding frustration.